At 66,666.67 per second I can gain 1 billion in 250 minutes. I'm at about 60k/second right now. I don't know about this. It was fun so far. The plot development with the narrative and upgrades was fun. I think we need some upgrades again at levels past 25 like maybe 40 and also 50 to make that 1 billion more reachable.
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Huge gap between the 25 count upgrades and the wining upgrade.
Left the game running for a while.
game speed slows WAY down as upgrades stop appearing once you get to 25 per upgrade
At 66,666.67 per second I can gain 1 billion in 250 minutes. I'm at about 60k/second right now. I don't know about this. It was fun so far. The plot development with the narrative and upgrades was fun. I think we need some upgrades again at levels past 25 like maybe 40 and also 50 to make that 1 billion more reachable.
getting to a billion is practically impossible
Nice game, just waiting for 1 billion so I can purchase counter attack.
No upgrades showing up...
USER WARNING: Invalid mix rate of 0, consider reassigning setting 'audio/driver/mix_rate'. index.js:14050:18
Defaulting mix rate to value 44100. index.js:14050:18
at: _get_configured_mix_rate (servers/audio_server.cpp:126) index.js:14050:18
Blocking on the main thread is very dangerous, see https://emscripten.org/docs/porting/pthreads.html#blocking-on-the-main-browser-thread
Game not loading. Firefox. Try to update Godot to version 4.3.
still waiting on run dependencies: index.js:14050:18
dependency: wasm-instantiate index.js:14050:18
(end of list) index.js:14050:18